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Addiction

Computerized Solitaire “Addiction”: Fact or Fiction?

Can excessive solitaire playing be addictive?

Earlier this year, I was interviewed about the addictiveness of the computerized card game solitaire (also known as Klondike and Patience). The "hook" for the article (no pun intended) was that May 22 is National Solitaire Day (NSD).

A quick look at the online National Day Calendar confirmed that NSD does indeed exist (a celebration day that only began for the first time last year). The game is over 200 years old and "went viral” in 1990 when Microsoft included the Microsoft Solitaire game in Windows 3.0 (as a way to teach people how to use the mouse on their computers).

The NSD webpage notes that:

“Over the past 28 years, Microsoft Solitaire has been providing great entertainment to hundreds of millions of players in every corner of the world ... In 2012, Microsoft evolved Solitaire into the Microsoft Solitaire Collection, which features five of the top Solitaire games in one app. Since then, the game has been played by over 242 million people and has become so popular that each year 33 billion games are played with over 3.2 trillion cards dealt!”

Back in 2000, a short article on internet addiction in The Lancet by Peter Mitchell noted that one of the pioneers in internet addiction research, the clinical psychologist Maressa Hecht Orzack, claimed to have a problem (a “near addiction”) playing solitaire.

Orzack was quoted in Mitchell’s article as saying: “So now I don’t have a computer at work. [My playing solitaire] was getting that serious." Orzack was also quoted in the same article I was interviewed for. Her solitaire playing was a “growing obsession”; she neglected her work and lost sleep because of her solitaire playing. She said: “I kept playing solitaire more and more—my late husband would find me asleep at the computer. I was missing deadlines. I knew something had to be done."

As far as I am aware, there is no empirical research about addiction to solitaire, and I’ve never come across a published case study. However, I have mentioned solitaire in a number of my papers over the years, but all of them were in my critique of Kimberley Young’s taxonomy of the different types of internet addiction. Young claimed there were five different types of internet addiction (cyber-sexual addiction, cyber-relationship addiction, net compulsions, information overload and computer addiction).

In a number of my publications in journals such as the Student British Medical Journal (1999), Addiction Research (2000), and the International Journal of Mental Health and Addiction (2006), I argued that the typology was flawed and that most of the examples Young provided were addictions on the internet, not addictions to the internet (and echoing my assertion that individuals are no more addicted to the internet than alcoholics are addicted to bottles).

The reference to solitaire was in relation to Young’s final type of internet addiction—"computer addiction." One of her examples of computer addiction as the playing of solitaire on computers. (I found this strange particularly because the example didn’t even rely on being on the internet—it was merely about individuals being addicted to playing solitaire on computers and laptops). Young never provided any empirical evidence that she had ever met or treated anyone with an addiction to solitaire, just that being addicted to solitaire would be classed as a computer addiction in her typology.

Young is not the only social scientist to use solitaire as an example in an addiction typology. In a 2008 paper published in the Journal of Applied Social Science, Jawad Fatayer outlined what he believes are the four types of addiction—alpha addictions (addictions that impact the body and physical health, such as nicotine addiction and food addiction), beta addictions (addictions that impact the mind and the body, such as alcohol and other drug addictions), gamma addictions (all behavioral addictions), and delta addictions (two or more addictions experiences simultaneously). Addiction to solitaire was listed as a gamma addiction (but again, there was no empirical evidence to support the claim that solitaire addiction actually exists).

Two other psychologists were interviewed in the previously mentioned at the start of this post, in addition to myself. Chris Ferguson (with whom I have co-authored a few papers) said:

“It’s important to recognize the difference between really liking something and having a clinical addiction. People [say] ‘I’m addicted to cupcakes’, ‘I’m addicted to chocolate’ meaning, ‘This is a really fun thing that I like to do a lot.' There’s a huge debate that goes on in the field right now about whether video games can be compared to things like substance abuse, or if video games are more similar to hobby-like activities that many people enjoy — and some people might overdo…a fixation with solitaire is more of a behavioral addiction—an obsessive behavioral pattern that can be a sign of underlying mental distress or illness. People who have mental health issues, or are simply under stress, tend to be drawn to things that are fun and distracting. And that’s mostly good, actually. It’s just that sometimes, for some individuals, they may begin to really overdo those activities as a form of escapism…It’s not about technology. It’s about mental health."

A clinical psychologist, Anthony Bean said:

“There are some clear signs that solitaire might be playing too big a role in your life. [If you’re] noticing you’re putting more time than other areas into the game and, let’s say, not paying attention to your family, not paying attention to work, not paying attention to school."

My contribution to the article was taken from an email I sent the journalist. Very little of what I sent was used. I was asked two specific questions: (i) what characteristics of the game solitaire might make it addicting? and (ii) what should people be aware of as signs of a disruptive addiction to solitaire (or gaming in general)?

In answer to the first question, I wrote that addictions rely on constant rewards (what psychologists refer to as reinforcement) and each game of solitaire can be played quickly. Individuals can be quickly rewarded if they win (positive reinforcement) but when they lose, the feeling of disappointment or cognitive regret can be eliminated by playing again straight away (negative reinforcement—playing as a way to relieve a dysphoric mood state).

I also stated that addictions typically result in a coping mechanism to other things in a person’s life. They use such behaviours as a way of escape and the repetitive playing of games can help in such circumstances. For the overwhelming majority of people, such playing behaviour will be an adaptive coping mechanism, but if the game takes over all other aspects of the person’s life and compromises their relationships and their education/occupation (depending upon their age), this becomes a poor coping strategy because the short-term benefits are heavily outweighed by the long-term costs.

In relation to the second question, I outlined what I believe to be the six core criteria of addictive behaviour and outlined them with what I believed a genuine solitaire addiction would constitute. My response was purely hypothetical because I have never met or even heard of anyone being genuinely addicted to solitaire. So, hypothetically, solitaire addiction would comprise anyone that fulfilled all of the following six criteria:

  1. Salience—This occurs when solitaire becomes the single most important activity in the person’s life and dominates their thinking (preoccupations and cognitive distortions), feelings (cravings) and behaviour (deterioration of socialised behaviour). For instance, even if the person is not actually playing solitaire they will be constantly thinking about the next time that they will be (i.e., a total preoccupation with solitaire).
  2. Mood modification—This refers to the subjective experiences that people report as a consequence of playing solitaire and can be seen as a coping strategy (i.e., they experience an arousing "buzz" or a "high" or paradoxically a tranquilizing feel of "escape" or "numbing").
  3. Tolerance—This is the process whereby increasing amounts of time spent playing solitaire are required to achieve the former mood modifying effects. This basically means that for someone engaged in solitaire, they gradually build up the amount of the time they spend playing solitaire every day.
  4. Withdrawal symptoms—These are the unpleasant feeling states and/or physical effects (e.g., the shakes, moodiness, irritability, etc.), that occur when the person is unable to play solitaire because they are ill, have no computer connection, etc.
  5. Conflict—This refers to the conflicts between the person and those around them (interpersonal conflict), conflicts with other activities (social life, hobbies, and interests) or from within the individual themselves (intra-psychic conflict and/or subjective feelings of loss of control) that are concerned with spending too much time playing solitaire.
  6. RelapseThis is the tendency for repeated reversions to earlier patterns of excessive solitaire playing to recur and for even the most extreme patterns typical at the height of excessive solitaire playing to be quickly restored after periods of control.

Finally, I just want to reiterate that I know of no evidence to support the contention that there are individuals genuinely addicted to solitaire. However, I do think it’s theoretically possible even though I’ve yet to meet or hear about such individuals.

References

Wells, Sarah. (2019). "National Solitaire Day is May 22 — we asked experts why the computer game is so addictive." Business Insider. Retrieved from: https://www.businessinsider.com/solitaire-addictive-2019-5?r=US&IR=T

Fatayer, J. (2008). Addiction types: A clinical sociology perspective. Journal of Applied Social Science, 2(1), 88-93.

Griffiths, M.D. (1996). Behavioural addictions: An issue for everybody? Journal of Workplace Learning, 8(3), 19-25.

Griffiths, M.D. (1999). Internet addiction: Internet fuels other addictions. Student British Medical Journal, 7, 428-429.

Griffiths, M.D. (2000). Internet addiction – Time to be taken seriously? Addiction Research, 8, 413-418.

Griffiths, M.D. (2005). A ‘components’ model of addiction within a biopsychosocial framework. Journal of Substance Use, 10, 191-197.

Mitchell, P. (2000). Internet addiction: genuine diagnosis or not? The Lancet, 355(9204), 632.

National Day Calendar (2018). National Solitaire Day. Located at: https://nationaldaycalendar.com/national-solitaire-day-may-22/

Widyanto, L. & Griffiths, M.D. (2006). Internet addiction: A critical review. International Journal of Mental Health and Addiction, 4, 31-51.

Young K. (1999). Internet addiction: Evaluation and treatment. Student British Medical Journal, 7, 351-352.

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